﻿#if UNITY_EDITOR
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// 模拟UIBehaviour
/// </summary>
public class ESF_SimulateUIBehaviour_Templete : UIBehaviour
{
    protected override void Awake()
    {
    }

    protected override void OnBeforeTransformParentChanged()
    {
    }

    protected override void OnCanvasGroupChanged()
    {
    }

    protected override void OnCanvasHierarchyChanged()
    {
    }

    protected override void OnDestroy()
    {
    }

    protected override void OnDidApplyAnimationProperties()
    {
    }

    protected override void OnDisable()
    {
    }

    protected override void OnEnable()
    {
    }

    protected override void OnRectTransformDimensionsChange()
    {
    }

    protected override void OnTransformParentChanged()
    {
    }

    //protected override void OnValidate()
    //{

    //}

    //protected override void Reset()
    //{

    //}

    protected override void Start()
    {
        
    }
}
#endif